

I couldn't feel what the car was doing very well at all. The wheel feels heavy and too disconnected from the road. Project CARS plays very well with a wheel, but the default force feedback settings aren't the best for the Logitech G29 and G920. I don’t have a problem with that in theory either.Project CARS - Best Logitech G29 / G920 Wheel Settings Octo| Filed under: Logitech As a paid partnership with Slightly Mad Studios, he published a video where Project CARS 3 was played. I like Yianni a lot, I respect how he’s established his Yiannimize business and does so with humility. It got worse when YouTuber and expert car wrapper Yianni was brought onboard to help promote the game on the day of release. Project CARS 3 is derivative, in some ways a straight-up copy of other racing games and anything but real. Authentic to me means something that is genuine, original and representative of real-life. What exacerbated the problem was the marketing and PR spiel surrounding the game.Īs I write this, the game’s official website reads “experience the thrill & emotion of authentic racing.” Aside from the offensive use of an ampersand, what really sticks out to me is the word ‘authentic’. The point is that this statement alone doesn’t give you a get-out-of-jail-free card. Arguably, NfS Shift 2 is closer to ‘realism’ that PCARS 3 anyway – but perhaps that’s a debate for another time. Now, to clarify, pre-release, studio CEO Ian Bell was at least quoted as saying that Project CARS 3 will “be more of a spiritual successor to Shift.”Īssuming that many people read that interview though just shows how blind the people involved in the nomenclature where. ‘Project CARS 3’ is not only misleading, but it’s also a slap to the face of a loyal fanbase. You get a vibe before even watching a trailer as to what it’s like. The handling is one thing, but a direct sequel not having tyre wear or pitstops? Come on now, this should have been a spin-off.īelow are some names which I think would have diverted some of the heat:Ī name sets out the stall for a game. Worse, it annoyed those who backed the Project CARS project for over six years.

Those with sim-rigs were disappointed as the game isn’t suited to those setups at all. Really then, I think the main reason why Project CARS 3 is relatively unloved was failing to meet expectations set by the game‘s name. However, if you’re going to do that, don’t call it a numbered title which the game-buying public would rightly assume directly follows on from the previous release. The team did that previously with the underrated Test Drive: Ferrari Racing Legends. Trying to compete with the likes of Need for Speed, Burnout and DIRT 5 is a great idea. I’m okay with a new game by Slightly Mad using its MADNESS ENGINE to focus on controller gameplay. People used it to race online in competitive clubs, don VR headsets and turn steering wheel peripherals. Putting all these issues aside, though, the biggest beef with the game online seems to be that it’s not like Project CARS 2. Especially if you have tuned a vehicle, PCARS 3 can bounce around like a game of Buckaroo. Plus, Driveclub looked incredible, and its cornering had a feeling of solidarity. This all reminded me of Driveclub’s unique twist on the accessible-racer genre.īut then, the objectives in that game were at least achievable, whereas some are simply daft in Project Cars 3. In-race, you could earn bonus XP for sliding or earning ‘perfect corners’.

You also didn’t need to win races to progress, per se, but rather complete race objectives such as overtaking several cars or slipstreaming for a certain time period. Not completely without merit, the core gameplay could be fun with a controller, drifting around corners with abandon. The visuals were more 2010 than 2020, AI opponents inert and career progression that lacked engagement were amongst the afflictions. Now, I should state that my own opinion of the game isn’t favourable.
#Assetto corsa competizione vs project cars 2 full
An unedifying situation for a franchise that was once so full of promise. Project CARS 3 was released at the end of August 2020 to cries of foul play and much derision. The answer is quite a lot, as it transpires. What’s in a name? This question must be circulating in the brains of the Slightly Mad Studios development team ad nauseam.
